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Tentacle Tool
Auto-Rig

Auto-Rig

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Auto-Rig
Jiggle Box Tool

Jiggle Box Tool

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Jiggle Box is a tool to automate secondary motion and movement similar to tail, fin, and hair on character rigs. Jiggle Box was developed as part of my MFA thesis at Savannah College of Art and Design. The intention of this tool was to improve college animation production pipeline by providing a tool which helps student filmmakers to implement secondary motion on their characters. The tool is built keeping in mind the artistic thought process. Presets like the style of animation helps make the process easier for students. The tool was written using Python and MEL.
Jiggle Box Tool

Modular Auto-Rig

While working at BebopBee as a Technical Artist, I created an Auto-Rig to cater to over 60+ NPCs and animals required for the game Snapimals and Jurassic GO.  I made the tool using Python and MEL. One of the main challenges I faced with the tool was the variety of animals the game encompassed, comprising of quadrupeds, bipeds, flying and water animals. My approach was to make a modular system which would work for a variety of animals and still avoid common issues pertaining to joint flips, scaling and squash/stretch.
Using Jiggle Box, jiggle motion can be implemented in various parts of the body. The tool utilizes Maya muscle skin deformer system to achieve the jiggle effect. Using this tool you can get secondary motion very quickly, also you can further tweak the motion as you progress with your animation. The jiggle weights can be cached or completely removed at any moment during the production pipeline. 
Tentacle tool functionality helps automate secondary motion similar to tail, fin, ear, sea weed, snake, etc. 

Jiggle Box Tool

Tentacle Tool

Tentacle tool has inbuild hair system along with the rig, which allows to automate a lot of the common motion found on organic and in-organic elements. Here is an example of two such scenarios.
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